Showing posts with label Backgrounds. Show all posts
Showing posts with label Backgrounds. Show all posts

Friday, April 18, 2014

Showreel update





Reel breakdown


01_”Blinds” 
Bachelor Movie "Out of Bounds"
Tasks: Directing | Blinds Rig | Light | Render 
Programs: Autodesk Maya | VRay  
02_”Living room” 
Bachelor Movie “Out of Bounds” 
Tasks: Modeling | UV Mapping
Programs: Autodesk Maya 
Design by Martin Zauner
03_”Candyland” 
Selfstudy
Tasks: Design | Modeling | Sculpting
Programs: Autodesk Maya | Autodesk Mudbox
04_”Forest Spirit” 
Project Q 
Tasks: Design | Sculpting/Modeling | Rigging | Texturing |   Shading | Lighting | Rendering | Compositing 
Programs: ZBrush | Topogun | Autodesk Maya | Shave and a Haircut | Nuke | Adobe After Effects | Adobe Premier Pro
Animation by Clara Baidel 


05_”Forest Mouse” 
Selfstudy 
Tasks: Design | Modeling | Rigging | Texturing | Shading | Rendering | Compositing 
Programs: Autodesk Maya | Adobe Photoshop | Shave and a Haircut | Nuke 



                                        
06_ "Little Robot" 
Selfstudy
TaskDesign | Modeling 
Programs: Autodesk Maya 
07_"Toucan" 
InEfecto
Task: Modeling
Programs: Autodesk Maya 
08_"Michelin e-card 2014"
InEfecto
Task: Modeling Toucan | Blendshape to adjust face topology and cloth adjustment of Brazilian boy | Modeling hair Brazilian boy
Programs: Autodesk Maya 




09_”Clear the Dancefloor” 
Commercial Project “Trashdance” 
Tasks: Modeling and UV Mapping character and some trash | Texturing character and some trash | Compositing 
Programs: Autodesk Maya | Adobe Photoshop | Nuke
10_"Out of Bounds"
Bachelor Movie "Out of Bounds"
Tasks: Directing | Modeling Face, Hair and protective gear of Character Environment Rig | Light | Render 
Programs: Autodesk Maya | VRay 


11_”Allan” 
Bachelor Movie “Out of Bounds” 
Tasks: Modeling | UV Mapping 
Programs: Autodesk Maya 
Design by Natalia Marcos
12_”Light Apprentice” The Game 
Amazu Media
Tasks: Modeling | UV Mapping | Texturing 
Programs: Autodesk Maya | Adobe Photoshop  
13_”Clermont Ferrand Film Fest Trailer”  
InEfecto
Tasks: Modeling, UV Mapping, Texturing Fly, Boy and Bike | Alpha plane setup
Programs: Autodesk Maya | Adobe Photoshop 
14_”Forest House”  
Selfstudy
Tasks: Design| Modeling
Programs: Autodesk Maya
15_”Little Elephant” 
Selfstudy 
Tasks: Design | Modeling | UV Mapping | Sculpting | Texturing
Programs: Autodesk Maya | Autodesk Mudbox | Adobe Photoshop

Tuesday, February 18, 2014

Bachelor Movie



Finally online! I spend the last nine month at The Animation Workshop developing this graduation movie with eight other classmates. Next to directing the movie, I did some storyboarding, digital layout, scene setup, modeling, texturing, prop rigging, lighting and rendering. I hope you enjoy it! 

Set modeling reel


finally managed to make a showreel that only focuses on set modeling and rigging, something I am really interested in :) hope you enjoy

Saturday, July 21, 2012

Holidays in Italy








just some quick sketches I did in Verona, Venice and Florence, trying different technique and pens

Wednesday, May 16, 2012

Saloon





Just a quick render of a background I modeled for a friend

Friday, December 16, 2011

Trailerproject



This is our first bigger project (3 month) and it was also the first time for our animators to animate in 3D.

Each of our groups (4 Computer Graphic Artists and 3 Animators) got a classic movie, we got Alfred Hitchcock "Psycho" and we had to redirect it. So put the movie in another genre and time and make a 30 sek trailer out of this new movie...and that is what we came up with :D

Wednesday, November 9, 2011

Trailerproject



this is the character (Norman) that I modeled for our Trailerproject (an adaption of Psycho). The conceptart for this character was done by Frederik Storm (frederik-storm.blogspot.com)







This is the handpupet Norman will wear all the time, she represents his mother and this way his second personality (yes we turned Psycho in a stoneage comedy) 



 some of the backgrounds for the trailer. My task was to take the conceptart (left side) and turn them into backgrounds for the trailer with a coherent style (right side)

Sketches

I just started to force myself to make a 10 min sketch every day, these are the first ones hope a lot of them will follow

Backgrounds Gamejam

I went to the Indie9000 gamejam in Aalborg this summer. We were a group of four people and had to make a game in 38 hours, these are the backgrounds I did for the gamen

Tuesday, October 18, 2011

Sunday, October 2, 2011

and another sketch

in the old part of Viborg

Saturday, April 2, 2011

mousehole, "overnightproject" (about 10 hours)





really quick project for a "classcompetition". I had really fun with this one and hope I find the time to work mor on it