Tuesday, March 25, 2014

Light Apprentice, the Game





Doing some game modeling for a change. These are enemies for the soon available game "Light Apprentice" by Amazu Media

Sunday, March 16, 2014

Tuesday, February 18, 2014

Bachelor Movie



Finally online! I spend the last nine month at The Animation Workshop developing this graduation movie with eight other classmates. Next to directing the movie, I did some storyboarding, digital layout, scene setup, modeling, texturing, prop rigging, lighting and rendering. I hope you enjoy it! 

Set modeling reel


finally managed to make a showreel that only focuses on set modeling and rigging, something I am really interested in :) hope you enjoy

Monday, February 10, 2014

cookie modeling


Combining two things I like; 3D modeling and baking cookies :) 
The forms were first modeled in Autodesk Maya, then 3D printed and finally used as cookie forms

Monday, February 25, 2013

Boathouse




tried to make a more lowpoly model, texture is done as well, now I only need to find the time to shade and light it... 

Saturday, December 22, 2012

little elephant



The other day I saw a waterdrop that looked like this little elephant, so I decided to do this one just for fun :) wanted to achieve a clay like look

Sunday, September 30, 2012

School Project: Commercial Project


ClearTheDancefloor from Viktoria Piechowitz on Vimeo.

This is already a while ago but I thought I post it anyways. We had five weeks to creat a commercial that convinces you to throw out your own trash. The commercial was shown and targeted at/for the Roskilde Music Festival.
My main job was to modle and texture the main character and some of the trash.
Director: Sascha Altschuler
Team mates: Mikkel Okholm, Stephen C. Brossman, Anne Katrine Kamper, Jonas Bastrup Mikkelsen

Saturday, July 21, 2012

Holidays in Italy








just some quick sketches I did in Verona, Venice and Florence, trying different technique and pens

Wednesday, May 16, 2012

Saloon





Just a quick render of a background I modeled for a friend

Thursday, April 12, 2012

Showreel 2012










• 01_”Grandma House”:
What I did: Design | Model
Programs: Autodesk Maya

• 02_ ”Norman”: Character for ”Trailer project”:
What I did: Model |Texture | Shader |Rig
Programs: Autodesk Maya | Adobe Photoshop | Headers UV Layout | Nuke | Adobe Premier Pro

• 03_”Forestspirit” :
What I did: Design | Model | Texture | Shader | Rig
Programs: Z-Brush | Autodesk Maya | TopoGun | Shave and a Haircut

• 04_”Seahorse”:
What I did: Design | Model |Texture | Shader
Programs: Autodesk Maya | Z-Brush | Adobe Photoshop

• 05_”Forestmouse”:
What I did: Design | Model |Texture | Shader |Rig
Programs: Autodesk Maya | Shave and a Haircut | Adobe Photoshop | TopoGun