Doing some game modeling for a change. These are enemies for the soon available game "Light Apprentice" by Amazu Media
Tuesday, March 25, 2014
Sunday, March 16, 2014
Tuesday, February 18, 2014
Bachelor Movie
Finally online! I spend the last nine month at The Animation Workshop developing this graduation movie with eight other classmates. Next to directing the movie, I did some storyboarding, digital layout, scene setup, modeling, texturing, prop rigging, lighting and rendering. I hope you enjoy it!
Set modeling reel
finally managed to make a showreel that only focuses on set modeling and rigging, something I am really interested in :) hope you enjoy
Monday, February 10, 2014
cookie modeling
Combining two things I like; 3D modeling and baking cookies :)
The forms were first modeled in Autodesk Maya, then 3D printed and finally used as cookie forms
The forms were first modeled in Autodesk Maya, then 3D printed and finally used as cookie forms
Thursday, April 4, 2013
Monday, February 25, 2013
Boathouse
tried to make a more lowpoly model, texture is done as well, now I only need to find the time to shade and light it...
Saturday, December 22, 2012
little elephant
The other day I saw a waterdrop that looked like this little elephant, so I decided to do this one just for fun :) wanted to achieve a clay like look
Sunday, September 30, 2012
School Project: Commercial Project
ClearTheDancefloor from Viktoria Piechowitz on Vimeo.
This is already a while ago but I thought I post it anyways. We had five weeks to creat a commercial that convinces you to throw out your own trash. The commercial was shown and targeted at/for the Roskilde Music Festival.
My main job was to modle and texture the main character and some of the trash.
Director: Sascha Altschuler
Team mates: Mikkel Okholm, Stephen C. Brossman, Anne Katrine Kamper, Jonas Bastrup Mikkelsen
Saturday, July 21, 2012
Wednesday, May 16, 2012
Thursday, April 12, 2012
Showreel 2012
• 01_”Grandma House”:
What I did: Design | Model
Programs: Autodesk Maya
• 02_ ”Norman”: Character for ”Trailer project”:
What I did: Model |Texture | Shader |Rig
Programs: Autodesk Maya | Adobe Photoshop | Headers UV Layout | Nuke | Adobe Premier Pro
• 03_”Forestspirit” :
What I did: Design | Model | Texture | Shader | Rig
Programs: Z-Brush | Autodesk Maya | TopoGun | Shave and a Haircut
• 04_”Seahorse”:
What I did: Design | Model |Texture | Shader
Programs: Autodesk Maya | Z-Brush | Adobe Photoshop
• 05_”Forestmouse”:
What I did: Design | Model |Texture | Shader |Rig
Programs: Autodesk Maya | Shave and a Haircut | Adobe Photoshop | TopoGun
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